Situation after turn six |
I allocate the useless attack-die to the demoralised horse, who cannot be saved, and the move-dice to the other units.
After the fleeing horse leave the battlefield, I move the pikes and the right-flank horse one hex forward, so both are within attacking range of the nearest enemy.
Then I move my muskets obliquely forward to their left, and charge the nearest Parliamentarian muskets with my other horse, needing 6+, reduced to 3+ thanks to support from the rest of the army. I roll 8, forcing the enemy muskets from the battlefield.
At least the artillery cannot fire at my units this turn |
The forward Parliamentarian muskets fire at my left-flank horse, needing 9+, reduced to 7+ thanks to support from more muskets and from artillery, and roll exactly 7, demoralising my men.
The other Parliamentarian muskets fire at the same target, but only need 6+ as the cavalry are demoralised. The roll is exactly 6, eliminating my men as demoralised units are always destroyed if suffering a second hit.
Both Parliamentarian pike units advance.
With all hope gone, I concede |
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